Answer by imp903
I would just manually lock the position through code when it's on a string or questionable surface with a boolean like onRope or something, so that it doesn't move left or right. That way you could...
View ArticleAnswer by s-ta-c
Since this is a game engine, no "real" spheres and no "real" cylinders are there, they are just so many polygons shaped to visualize a sphere or cylinder. So you can't expect a "real" balance. You must...
View ArticleAnswer by AlanMattano
That unstable balance is like trying to divide 0/0. The ball is jumping. Debug the rotation. Probably In the game example a box collider is use instead of a tube for having a small flat zone and auto...
View ArticleAnswer by imp903
I would just manually lock the position through code when it's on a string or questionable surface with a boolean like onRope or something, so that it doesn't move left or right. That way you could...
View ArticleAnswer by s-ta-c
Since this is a game engine, no "real" spheres and no "real" cylinders are there, they are just so many polygons shaped to visualize a sphere or cylinder. So you can't expect a "real" balance. You must...
View ArticleAnswer by AlanMattano
That unstable balance is like trying to divide 0/0. The ball is jumping. Debug the rotation. Probably In the game example a box collider is use instead of a tube for having a small flat zone and auto...
View ArticleAnswer by imp903
I would just manually lock the position through code when it's on a string or questionable surface with a boolean like onRope or something, so that it doesn't move left or right. That way you could...
View ArticleAnswer by s-ta-c
Since this is a game engine, no "real" spheres and no "real" cylinders are there, they are just so many polygons shaped to visualize a sphere or cylinder. So you can't expect a "real" balance. You must...
View ArticleAnswer by AlanMattano
That unstable balance is like trying to divide 0/0. The ball is jumping. Debug the rotation. Probably In the game example a box collider is use instead of a tube for having a small flat zone and auto...
View Article